

Tax rates, population growth, public order, political influence – there's no shortage of minutiae to pore over for those who revel in micromanagement. Much like the Warhammer universe, there is an intimidating amount of exposition and explanations to wade through if you hope to understand even half of what is going on. Is an army of the more-expensive cavalry stronger than an army of cheaper spearmen? By how much? Or is it contextual?Īnswers to questions like these remain frustratingly elusive unless you roll up your sleeves and plunge into the tome that is the game's help system. Sure, each of the four races, the High Elves, the Dark Elves, the Lizardmen and the Skaven, have a variety of troops they can send into battle, but the utility of these different troops is never made clear. Unfortunately, while controlling units and constructing buildings is simple enough to grasp, the game never does a good job of explaining the strategy behind these actions. To be fair, Warhammer II tries to ease you into its intricate web of systems and strategies with a hand-holding tutorial that guides you through the basics of its real-time combat and turn-based kingdom management. Sadly, eagerness alone wasn't enough to surmount the precipitous learning curve Warhammer II forces you to climb.įair warning: if you haven't sunk hours upon hours into a grand strategy game before, Total War: Warhammer II probably isn't for you. So when I had the chance to dive into Total War: Warhammer II, the latest entry in the series based on a universe I've previously had good things to say about, I went in eager to discover what people find so enthralling about the genre that they're able to spend hundreds of hours waging war in campaign after campaign. Combining large-scale, turn-based territory control on massive campaign maps with real-time battles more reminiscent of an RTS, the series seemed like the perfect jumping-on point for someone like me looking to get their toes wet in the field of grand strategy. Nevertheless, the genre has intrigued me, and no series more so than the Total War games. The complexity of something like Crusader Kings or Europa Universalis has always seemed incredibly daunting to me, effectively mothballing any future I might have had as a military tactician.
